I’ve been poking at Godot lately and decided to recreate one of my favorite little mechanics from EVE Online: the hacking minigame you get when cracking open data sites during exploration. It’s a grid-based puzzle where you click nodes to uncover the system core before your virus strength runs out. Simple concept, but tense when you’re sitting in hostile space with a hold full of loot.
This version is a browser export built with Godot 4. Click inside the frame to focus it, then play directly on the page. The first load pulls down a chunky WebAssembly binary, so give it a few seconds on a slow connection.
If the game does not start, try opening it in its own tab. A modern desktop browser with WebAssembly support is required.