I’ve been poking at Godot lately and decided to recreate one of my favorite little mechanics from EVE Online: the hacking minigame you get when cracking open data sites during exploration. Basically you explore around the grid looking for the System Core and once you encounter enemy nodes use a turn-based combat system to attack them. Simple concept, but tense when you’re sitting in hostile space with a hold full of loot. Thankfully, there’s a heavily documented wikicommunity wiki that explains it in detail. I used this to create a design document, and then let Grok Build loose on it.
This version is a browser export built with Godot 4. Click inside the frame to focus it, then play directly on the page. The first load pulls down a chunky WebAssembly binary, so give it a few seconds on a slow connection.
If the game does not start, try opening it in its own tab. A modern desktop browser with WebAssembly support is required.