EVE Hacking Minigame

I’ve been poking at Godot lately and decided to recreate one of my favorite little mechanics from EVE Online: the hacking minigame you get when cracking open data sites during exploration.  Basically you explore around the grid looking for the System Core and once you encounter enemy nodes use a turn-based combat system to attack them.  Simple concept, but tense when you’re sitting in hostile space with a hold full of loot.  Thankfully, there’s a heavily documented wikicommunity wiki that explains it in detail.  I used this to create a design document, and then let Grok Build loose on it.

This version is a browser export built with Godot 4.  Click inside the frame to focus it, then play directly on the page.  The first load pulls down a chunky WebAssembly binary, so give it a few seconds on a slow connection.

If the game does not start, try opening it in its own tab.  A modern desktop browser with WebAssembly support is required.